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- Mar 16, 2010
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Pistol. More accurate.Pistol or blunderbuss?
Cannon. You don't need to be accurate when you hit everythingPistol. More accurate.
Reiterpallasch. You don't need to hit anything when you look so good doing it.Cannon. You don't need to be accurate when you hit everything
Evelyn, so you actually do damage without mag dumping in one shotCannon. You don't need to be accurate when you hit everything
Yeah Chikage and bloodletter with +10 Evelyn is insaneDon’t think I’ve ever done a Blood Tinge build. They look fun.
Nice. I agree with everything you said. I did a full playthrough with chalices and everything right before ER came out and it's still so much fun. A cross between BB and Sekiro's combat would be amazing.I came back to this masterpiece today after not playing the game for at least 4 years, so with Elden Ring fresh in my mind, i decided to see whether it's simply great memories that made this my favorite game or whether it still holds up in 2022...and then i awoke in Yharnam and it took 10 minutes roaming around to remind me why i love it so much.
The design and atmosphere of Yharnam is my favorite setting/area in a video game. The level design, the architecture, the mood of the city, i never felt anything similar in Elden Ring. No area mesmerized me like Yharnam did the first time i played the game, and still does even now almost 8 years later.
The combat design is my absolute favorite, even though i consider Sekiro's to be flawless. The speed, the fact that the character reacts on input rather than on releasing the input like DS3/Elden Ring, the rally mechanic, the dodge and the trick weapons...i fought the two hunters going right from Amelia's fight and it was pure delight how fast you're able to dodge and counter.
Now, to be fair, there are a couple of systems that Elden Ring improved upon. The inability to fast travel even through the lantern is jarring. You have to go to the hunter's nightmare to travel to a different location. Compared with Elden Ring's system where you can travel at any Site of Grace from anywhere on the map, it seems archaic and frankly bad.
Even so, i played for a couple of hours, roaming through Yharnam, Old Yharnam and the woods and this is still my all time favorite game. Bloodborne 2 remains my greatest gaming wish. If any game deserves a sequel, it's this one.
It's the speed and rhythm to the swordplay that makes it so addictive once you get the hang of it. Until then it's frustrating because you're trying to force the action and play it like other Souls games but you can't because it's different.I don't understand what people find flawless about Sekiros combat. Maybe I need to revisit the game
Yeah, i love Sekiro because it's the only From game that encourages staying in the face of the bosses, instead of maintaining distance, or strafing to the left, or trying to get behind them. For example, if you try to be aggressive against Malenia, she will do the Waterfowl dance and you're helpless in close quarters, either you die or she heals half her health bar. Instead, you wait and bait.It's the speed and rhythm to the swordplay that makes it so addictive once you get the hang on it. Until then it's frustrating because you're trying to force the action and play it like other Souls games but you can't because it's different.
Instead of killing enemies by depleting their health bar, focus on filling their posture bar for the easy riposte/deathblow instead.
Exactly. It's terrifying standing in front of enemies at first because it's such a departure from all their other games but it's so much more intense and satisfying than kiting around looking for openings.Yeah, i love Sekiro because it's the only From game that encourages staying in the face of the bosses, instead of maintaining distance, or strafing to the left, or trying to get behind them. For example, if you try to be aggressive against Malenia, she will do the Waterfowl dance and you're helpless in close quarters, either you die or she heals half her health bar. Instead, you wait and bait.
In Sekiro, you don't give the bosses a chance to breathe, you can attack aggressively and your defense does just as much damage as your offense. You can basically fight a boss without ever taking a step back.
It's too bad that the lack of different builds and the lack of DLC's completely crippled the game's longevity. It was a hit when it came out, and it kind of fizzled out unlike Bloodborne, DS3 and now Elden Ring. It's really unfortunate that the game didn't get a DLC.