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We have managed to create all kinds of games from combat
the fact is grappling Sports have always been originally intended as a way to practice combat without getting hit...
"positional" or "mock" combat so to speak
In Antiquity grappling Sports were considered the Pinnacle of contest between two athletes
Pankration was the final event in the Olympic Games and decided the absolute winner...of course pankration is MMA not grappling however it is clear that grappling was intended as "pankratIon lite"
Belt/lapel wrestling was extremely popular across the globe but anatomical wrestling seems to be even more ubiquitous
Throughout the history of grappling Sports the pinfall has been a victory circumstance however in ancient times establishing control on a downed opponent did not require placing their shoulders to the mat but simply throwing them down and holding them down for a short period of time... once again the "pin fall" wasn't created untill "modern" times
In paleo grappling the whole theory was to put your opponent in a position where they could not attack you effectively with strikes, submissions or weapons and putting your opponent out of the ring was considered a victory or at least scored points
Certainly is curious how we turn combat into a game
What do you think we could learn from the ancient styles of grappling and apply to today's sport grappling circumstances?
the pinfall should include holding an athlete down on his sternum as well as his back, after all flattening an opponant with BOTH hooks in = the most DOMINANT position in grappling sports yet scores ZERO POINTS in wrestling and Judo (the most popular 2 grappling sports) if not a pinfall this position it should AT LEAST score points
Ring outs are also a classical means to establish dominance
Ring out is Taken to the extreme in Sumo as absolute victory and at least scores points in international wrestling but is ignored in many grappling sports
https://en.m.wikipedia.org/wiki/History_of_wrestling
the fact is grappling Sports have always been originally intended as a way to practice combat without getting hit...
"positional" or "mock" combat so to speak
In Antiquity grappling Sports were considered the Pinnacle of contest between two athletes
Pankration was the final event in the Olympic Games and decided the absolute winner...of course pankration is MMA not grappling however it is clear that grappling was intended as "pankratIon lite"
Belt/lapel wrestling was extremely popular across the globe but anatomical wrestling seems to be even more ubiquitous
Throughout the history of grappling Sports the pinfall has been a victory circumstance however in ancient times establishing control on a downed opponent did not require placing their shoulders to the mat but simply throwing them down and holding them down for a short period of time... once again the "pin fall" wasn't created untill "modern" times
In paleo grappling the whole theory was to put your opponent in a position where they could not attack you effectively with strikes, submissions or weapons and putting your opponent out of the ring was considered a victory or at least scored points
Certainly is curious how we turn combat into a game
What do you think we could learn from the ancient styles of grappling and apply to today's sport grappling circumstances?
the pinfall should include holding an athlete down on his sternum as well as his back, after all flattening an opponant with BOTH hooks in = the most DOMINANT position in grappling sports yet scores ZERO POINTS in wrestling and Judo (the most popular 2 grappling sports) if not a pinfall this position it should AT LEAST score points
Ring outs are also a classical means to establish dominance
Ring out is Taken to the extreme in Sumo as absolute victory and at least scores points in international wrestling but is ignored in many grappling sports
https://en.m.wikipedia.org/wiki/History_of_wrestling