Taken from the Digital Foundry tech overview of Halo Infinite.
"Beyond the tech specs discussion, the technical preview seems to have gone down well with the player base - and in our opinion, rightfully so. In gameplay terms, 343 looks set to deliver a multiplayer experience that feels authentically like a classic Halo game with plenty of innovation to set it apart. While initially the idea of a bot match doesn't sound appealing on paper (PvP was only unlocked right at the end of the weekend), what we saw was a good AI implementation and not the cannon fodder you might otherwise expect. The bots were good opponents, seeking out valuable weapons and kit, and even exhibiting signs of teamwork. The original Halo games put an emphasis on strong AI within the campaign and hopefully, this is a sign of similar things to come with Halo Infinite.
We talk about this more in the DF Direct, but while direct comparisons with last year's gameplay reveal are difficult owing to the lack of commonality in content (campaign vs multiplayer), there are clear signs of substantial improvements in terms of material response and lighting - key reasons why the game's first showing in real-time looked rather flat. Just the improvement in lighting, shadowing and materials on the view weapon is significant, hinting that the time spent on the game since its delay has been well spent. Of course we should expect some technical issues with early code but ultimately, we can chalk this up as a highly promising, successful and well-received hands-on gameplay debut. Halo Infinite looks to be back on track and we can't wait to see more."