Moonscars
It's like a poor man's version of "Blasphemous", mixed with a poor man's version of "Dead Cells". I really wanted to love it, but it didn't really come together for me. The combat is serviceable, but I found the enemy types to be too similar looking, that it's annoying to deal with when trying to get a feel for different scenarios and get into a groove. These enemies can be interrupted, these other enemies have run attacks, these other enemies are fodder...but they all look similar to one another, so it's a bit of pain to suss it all out in the moment. Even the platforming/exploration elements don't seem to have much thought put to them. Then there's the annoying story elements, that try to sound all mysterious and deep, but comes off like a cheap imitation of better games, that is constantly interrupting you. Even the art style, which seems neat at first, starts to show it's limitations and lack of creativity, and when you stop to look at some of the stills it presents, they just seem like they were run through a computer, with no thought or effort. Like someone typed in "Blasphemous game art style", and an AI program just shit it out.
All the pieces are there for a great game, but there's something cheap and underdeveloped to it all. Like they didn't take the time to make it all flow together. It feels like a competent fan made game.
I did like the rogue-lite upgrade system, but it wasn't enough to make me carry on. Maybe I'll give it another try down the road, but it did not leave me with a good first impression.