Yeah, that's why I separated NV from Bethesda. What a shock they didn't let Obsidian make another Fallout, or do an ES game, which they wanted to do along the lines of a New Vegas spinoff. Despite being so hamstrung with time constraints, it's crazy what they were able to pull off.
With Obsidian and inXile (lots of OG Fallout devs) owned by M$ as well now I hope Phil Spencer gives either of them the reigns, or forms a collaboration between them, for another Fallout.
Chris Avellone played a big role in the DLC's, think he did a few companions too, one of the goats of design/writing in games (KOTOR 2 was largely all him). I always remember this video of him explaining his philosophy, not just for his insight but because he got cancelled days after thanks to some harlots that falsely accused him of some sexual nonsense. It's all been cleared up finally, but he got blackballed hard.
I wouldn't say "empty". You can't walk two feet in the game, without some NPC telling you their life story, or picking up 16 side missions in one room. It's all very dull, though. The game felt like if you were a kid and got to go to "Space Camp". You're all excited when you get there, and they even give you a little spacesuit to get you all amp'd up. You think you're in for the adventure of a lifetime. Then it actually begins, and you're sat down in a classroom with the most boring person on Earth giving you a two week lecture on astrophysics.Starfields biggest problem was its huge scale took away the handcrafted feel that Bethesda excel at. It felt massive and empty.
I wouldn't say "empty". You can't walk two feet in the game, without some NPC telling you their life story, or picking up 16 side missions in one room. It's all very dull, though. The game felt like if you were a kid and got to go to "Space Camp". You're all excited when you get there, and they even give you a little spacesuit to get you all amp'd up. You think you're in for the adventure of a lifetime. Then it actually begins, and you're sat down in a classroom with the most boring person on Earth giving you a two week lecture on astrophysics.
Chris Avellone played a big role in the DLC's, think he did a few companions too, one of the goats of design/writing in games (KOTOR 2 was largely all him). I always remember this video of him explaining his philosophy, not just for his insight but because he got cancelled days after thanks to some harlots that falsely accused him of some sexual nonsense. It's all been cleared up finally, but he got blackballed hard.
I don't think that's accurate. Most story driven games(especially RPG's) have similar design. Go to guy, talk to guy, get mission, do mission. With "Starfield", it really is just a case of the writing and characters being bland and boring. Compare it to Skyrim or Fallout, where running into fresh quest giving NPC's is exciting, because you want to know what they're all about and what paths their little story will take you on, because the world and characters are actually interesting. There is no such feeling of anticipation or excitement in "Starfield", because everyone and everything is just so damn dull.Skyrim had loads of this too, but I think expectations were just lower back then. Gamers today want more than some generic NPC giving you a data dump of their background and sending you off on a fetch quest.
I don't think that's accurate. Most story driven games(especially RPG's) have similar design. Go to guy, talk to guy, get mission, do mission. With "Starfield", it really is just a case of the writing and characters being bland and boring. Compare it to Skyrim or Fallout, where running into fresh quest giving NPC's is exciting, because you want to know what they're all about and what paths their little story will take you on, because the world and characters are actually interesting. There is no such feeling of anticipation or excitement in "Starfield", because everyone and everything is just so damn dull.
I have tried to play DOS 2 a few times, but it never clicked with me. After BG3, I need to give it another chance. I didn't know Avellone worked on it either, even more reason!He worked on DOS 2 as well. He's a freelancer right now, Bethesda should seriously think about hiring him to work on Elder Scrolls.
Well, I'll just agree to disagree. "Skyrim" and "Fallout" aren't stretching their infinite gameplay out through generations, with stale dialogue and boring characters. There's a reason why "Starfield" is being looked at differently than those franchises, despite having the exact same gameplay loop. If the style of the game isn't for you, that's one thing, but no, those games had way more life and intrigue to them than "Starfield", due it's clever writing and memorable characters.The Skyrim characters are boring as fuck, no one is interesting or has any character development. Same with Fallout.
Well it occurred to me after making the thread that they’ve kind of invested in “fixing” Fallout 76,
Average NPC in Skyrim that was just strolling around doing fucking nothing was more interesting and unique than the cookie cutter ones in Starfield that get around the cities.Well, I'll just agree to disagree. "Skyrim" and "Fallout" aren't stretching their infinite gameplay out through generations, with stale dialogue and boring characters. There's a reason why "Starfield" is being looked at differently than those franchises, despite having the exact same gameplay loop. If the style of the game isn't for you, that's one thing, but no, those games had way more life and intrigue to them than "Starfield", due it's clever writing and memorable characters.
That’s always been Bethesda games. I felt like Fallout 3 was overrated too. They build big worlds with lots of stuff to do. Unfortunately, everything there is to do is pretty shallow. Granted, they do deserve credit for making those huge open worlds with so much to do, especially when those kinds of games were a lot more rare.Unpopular opinion, seeing as Skyrim became one of the biggest games of all time, but I dont think it was ever that good. It looked beautiful, had a massive world, lots of shit to do, but there were not very many interesting quests, pretty much no interesting characters, none of them had character development, you were just going around a big world doing basic tasks and fighting creatures, talking to characters with the same 5 voice actors repeating the same dialogue.
Bethesda has never been good at character building or storytelling, and gamers have higher expectations now given all the games that have come out since 2011. Especially with the amazing storytelling coming out of studios like CD Projekt Red. Bethesda is stuck using the same boring Creation Engine since 2011. They can claim its a new engine but it's obviously not, it's the exact same shit.
Far Harbor is one of their best DLC's, so it's in them to make something compelling DLC wise.76 is a live service game. If anything i bet Bethesda will make the DLC for Starfield its best content. They need to give fans something that generates hope for their next Fallout and Elder Scrolls releases.
You can't fix boring.Dead game.
Starfield has lost 97% of its Steam players in less than six months
In the six months since it launched, Starfield, Bethesda's long-awaited space RPG, has seen its Steam player count drop by over 300,000www.pcgamesn.com
Dead game.
Starfield has lost 97% of its Steam players in less than six months
In the six months since it launched, Starfield, Bethesda's long-awaited space RPG, has seen its Steam player count drop by over 300,000www.pcgamesn.com
Recently it came out Obsidian wanted to do a New Vegas style game with TES and Bethesda turned them down
Obsidian pitched doing a Fallout: New Vegas but for The Elder Scrolls, Bethesda said nah we're good thanks
"I never got the impression Bethesda was happy with Fallout: New Vegas' reception."www.pcgamer.com