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My suggestion - Don't get your hopes up too high. There's been alot of speculation of what they're going to add besides raytracing & Netflix series DLC... especially since its been in development for over 2 years.
Before I say the rest of the post, let me acknowledge I have absolutely no idea how difficult it is to add raytracing to a 2015 game, but it sounds difficult. It wouldn't surprise me if the hardware performance takes such a significant hit that neither the PS5 or SeriesX will be able to get above 30FPS with raytracing on.
Overall - given how busy CDPR has been over the last 2+ years, it wouldn't be surprising if they had only a few employees working on this update at any one time, if for months there was any work done on it at all. It wouldn't surprise me if at the beginning of the year the head-honcho of the studio had to be reminded about the promise made a year and a half ago about the next-gen update being in development, and he said...
'Ok, lets focus on doing two CP2077 updates in the first 10 months of 2022, then we'll take a dozen personelle and get them to work on the Witcher 3 update and it'll be done before Christmas.'
Or... I could be 100% WRONG... and they've had a dozen personelle working on this major overhaul of the Witcher 3 with significant improvements to every aspect of the entire game, solidifying it as the GOAT game for decades to come.
Guess we'll see when its previewed next week.
Don't forget it was being done externally for a while then brought in house so that probably had some sort of effect. I've seen that its looking like its ray traced shadows not reflections but i'm sure you'll get more info on that next week.