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Lol having terrible takes is your credo Jizzy.Schoolboy L with yet another terrible take.
Lol having terrible takes is your credo Jizzy.Schoolboy L with yet another terrible take.
Oof, the “I know you are but what am I?” defense.Lol having terrible takes is your credo Jizzy.
What an awful take.If the same team that did the RE3make was doing a 'CVmake' or 'DCmake,' would you really be excited for it?
Capcom hasn't been batting a thousand lately, or ever.
Even with the RE2make it seems they were working on a generation defining game, but was forced to release it without the polish it needed in many areas of the game. A 3-4 month delay would have been enough time to really make it the game worthy as being a remake of the original RE2.
RE3make? Ha. Needed another 6 months, at least.
Capcom's getting lazy, figuring their game sales are being driven by hype and nostalgia, and they may be right.
This man knows. The whole trailer felt like Hookman. Even the blue tint made it look like Hookman.That’s Hookman Leon
Put some respect on his name.
Schoolboy L with yet another terrible take.
Dino Crisis is a flawed game with a ton of promise which is similar to how I feel about CV and to me makes them absolutely ripe for remakes.I can never find Dino Crisis, and they dont sell it digitally on the PS Store.
I need some old school survival horror. Ill just emulate the game.
To me CV felt like a side game....and it was meant to be RE3. It just felt like a bunch of running down long corridors and has some of the worst bosses in an RE game.Dino Crisis is a flawed game with a ton of promise which is similar to how I feel about CV and to me makes them absolutely ripe for remakes.
What an awful take.
NGL nearly every take you have on here is shitty.
Touche. Its all good my man, its art. Subjective opinions dont invalidate them.Coming from you, Jojored, that's a compliment.
Emulate the DC version if you can. You can increase internal resolution up to 4K.I can never find Dino Crisis, and they dont sell it digitally on the PS Store.
I need some old school survival horror. Ill just emulate the game.
Are you talking about Redream? If so, you have to pay for the higher resolution feature. You can emulate the ps1 version and bump it to 4k with Duckstation for free.Emulate the DC version if you can. You can increase internal resolution up to 4K.
Flycast. Much better than Redream. I can increase internal resolution to the max on a 6 year old video card (GTX 1070) with no hit to the framerate. Plus the DC version doesn't have texture warping and pixelation.Are you talking about Redream? If so, you have to pay for the higher resolution feature. You can emulate the ps1 version and bump it to 4k with Duckstation for free.
Its more like standards of a final product.Touche. Its all good my man, its art. Subjective opinions dont invalidate them.
I have, I set everything up and it looks fucking gorgeous.Emulate the DC version if you can. You can increase internal resolution up to 4K.
Its more like standards of a final product.
My standards are for development teams is for them to release the absolute best product they can, that sets a new standard for the company, if not for the entire industry.
I'm getting tired of titles, especially remakes, not living up their potential.
Like my impressions of the RE2make? It was an absolute success in many respects, and an absolute failure in others.
Youre asking too much. In how many industries would you expect the same from. That kind of thinking is absolutely destructive to your employees
I cant recall what REmake 2 failed in.
It had a poorer and less memorable soundtrack than the OG...and had and scenarios A/B were kinda screwed up but its maybe far superior than the original in every way.
I can tell you probably dont project lead or run a business. You dont have unlimited budgets or time to perfect everything. And the scale of games are too damn large nowadays. Its why we have fewer perfect games now compared to PS2 days etc.No, that's crunch. I'm talking about letting designers's creativity flow and allow the programmers enough time to implement them into the games.
That wouldnt have worked for REmake 2. Zombies were scarier in that game than they had been in decades. Look at REmake 3, where the gameplay wasnt as tight.*Zombies take sometimes 6, 7, 8, or 9 shots to the head to be killed? Seriously? I get they want zombies to be a threat but making them practically having to run then over with a truck is blatantly stupid. They should have had more zombies, and attack faster, to offset the fact they take two shots to the head, at maximum, to kill them.
I can tell you probably dont project lead or run a business.
You dont have unlimited budgets or time to perfect everything. And the scale of games are too damn large nowadays. Its why we have fewer perfect games now compared to PS2 days etc.
That wouldnt have worked for REmake 2. Zombies were scarier in that game than they had been in decades. Look at REmake 3, where the gameplay wasnt as tight.
Your negatives are super subjective but I can see why, doesnt mean it wasnt a masterpiece.
Duckstation can fix texture warping and has texture filtering. But it's probably easier to just play the DC version.Flycast. Much better than Redream. I can increase internal resolution to the max on a 6 year old video card (GTX 1070) with no hit to the framerate. Plus the DC version doesn't have texture warping and pixelation.
PS1 version still chugs below 30 FPS whereas it's locked on DC.Duckstation can fix texture warping and has texture filtering. But it's probably easier to just play the DC version.
Lmao. I currently dont but I have....thats why I made those assumptions about you based on your flawed thinking.Neither do you.
There's a huge issue with PM and handling deadlines and budgets, there are deadlines set for a few years out and anything can happen. You must realise that anything can pop up, from budget cuts to a damn pandemic etc.Its about the communication between the team and the studio heads, for them to understand additional funding and months of production will be benefitial to the eventual profit margins of the title when its released.
-"Oh well, we'll have to delay the release date we announced."
-"You made the mistake of announcing the release date before knowing it'll be ready."
RE needed something fresh. RE7 and Remake 2 came from that ethos. I personally think they nailed the zombies in REmake 2. A single zombie could wreck your shit, and I havent felt that way about an enemy outside of a Fromsoft title.It could have worked. As far as we know they never bothered to test it out.
Three headshots to normal zombies should be considered the absolute most in video games. 5, 6, 7, or 8? Absolutely ridiculous.