Sherbytes: Industry News Megathread, v.1

Fuck that shit

Funniest ever was back in early 2019. Asmongold started a WoW player campaign to emote 'spit' on anyone using an in-game store mount. Few days later Blizzard removed the 'spit' emote from the game.
 


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Funniest ever was back in early 2019. Asmongold started a WoW player campaign to emote 'spit' on anyone using an in-game store mount. Few days later Blizzard removed the 'spit' emote from the game.
No the funniest ever was when Twitch was doing something with KFC and thought having a fried chicken emote was a good idea.
 
USA's OpTic officially leaves Apex:



OpTic Gaming is no longer in Apex Legends esports.

Former OpTic pro player Dropped says the team "just didn't want to stay in Apex" anymore.
 
Kingdom Come: Deliverance sequel official after announcement from Warhorse Studios:



  • Kingdom Come: Deliverance II is a thrilling Action RPG, set in the realistic world of the late Middle Ages.
  • You’re Henry of Skalitz: a young man caught in an epic journey of revenge and discovery across a beautiful but brutal medieval world.
  • Coming to PC, Xbox Series X/S and PlayStation 5.



  • Takes place in 15th century Bohemia amidst a civil war
  • Continues Henry's adventure from the first game
  • 2x as big as the first game, more expansive story
  • New weapons like crossbows and early firearms
  • Reactive world (people will treat you differently depending on how you act in public)
 
Hector no longer has that VC money to bail out his bad business decisions.
To be fair, trying to be involved in esports team is a bad business decision in general, unless you are a published collecting your fee. What a money pit.
 
To be fair, trying to be involved in esports team is a bad business decision in general, unless you are a published collecting your fee. What a money pit.

Esport orgs like Optic Gaming are only involved in games where they receive stipends from game developers.
 
Esport orgs like Optic Gaming are only involved in games where they receive stipends from game developers.
Yeah and even those aren't enough. There's a world where the esports industry can work, but it's not the current model based off stick and ball sports
 
Yeah and even those aren't enough. There's a world where the esports industry can work, but it's not the current model based off stick and ball sports

Only one franchised league remains. All others shutdown in the past year.
 
GamesRadar reports a new Skyrim record has been set:

Skyrim speedrunner breaks 3-year-old record by leveling from 0 to 80 and killing the RPG's infamous Ebony Warrior in just under 12 minutes

Full read here.
 
GamesRadar reports a new Skyrim record has been set:

Skyrim speedrunner breaks 3-year-old record by leveling from 0 to 80 and killing the RPG's infamous Ebony Warrior in just under 12 minutes

Full read here.
Just watched the run but it's almost all menuing. And he's going so fast it's hard to even follow what's going on.
 
Just watched the run but it's almost all menuing. And he's going so fast it's hard to even follow what's going on.
Yeah, I can't stand that stuff. To me, there's a difference between "speedrunning" and "glitchrunning".

Unfortunately, almost all speedrunning requires exploiting glitches, even if the maneuvers are extremely difficult and take a high level of skill to execute, and occur in the flow of the game in a way that doesn't make it feel like you're not actually playing the game. An example of the latter, guys who don't seem like they're playing the game, would be guys who get outside the map and run through a whole level by following a route that passes through walls, running on ceilings where the enemy can't engage them, etc. It's like, "Okay, cool, you guys figured out where the code was broken...this isn't playing." That stuff is so stupid. But because it's impossible to objectively delineate it from the more organic speedrunning stuff, it's just part of the world. And it sucks.

Legit speedrunning is one of the most impressive things to behold, and a joy to watch, impossible as it is to define. Glitchrunning just annoys the fuck out of me.
 
Yeah, I can't stand that stuff. To me, there's a difference between "speedrunning" and "glitchrunning".

Unfortunately, almost all speedrunning requires exploiting glitches, even if the maneuvers are extremely difficult and take a high level of skill to execute, and occur in the flow of the game in a way that doesn't make it feel like you're not actually playing the game. An example of the latter, guys who don't seem like they're playing the game, would be guys who get outside the map and run through a whole level by following a route that passes through walls, running on ceilings where the enemy can't engage them, etc. It's like, "Okay, cool, you guys figured out where the code was broken...this isn't playing." That stuff is so stupid. But because it's impossible to objectively delineate it from the more organic speedrunning stuff, it's just part of the world. And it sucks.

Legit speedrunning is one of the most impressive things to behold, and a joy to watch, impossible as it is to define. Glitchrunning just annoys the fuck out of me.
Yeah I agree and it's why I prefer glitchless runs. Going OB, flying around the map and skipping most of the game... while being technically skillful, it just isn't very entertaining.
 
Embracer will split into 3 publicly listed companies


The Board of Directors of Embracer Group AB ("Embracer Group") today announces a transformative step for value creation through a separation of the group into three market-leading games and entertainment companies: Asmodee Group, "Coffee Stain & Friends"[1] and "Middle-earth Enterprises & Friends"[1].

The three entities will be separate, publicly listed companies, enabling each entity to better focus on their respective core strategies and offer more differentiated and distinct equity stories for existing and new shareholders.

 
Embracer will split into 3 publicly listed companies




These splinter company names, lol.

Asmodee Group

Coffee Stain & Friends

Middle Earth Enterprises & Friends
 
These splinter company names, lol.

Asmodee Group

Coffee Stain & Friends

Middle Earth Enterprises & Friends

Asmodee was already an established company with a load of subsidiaries mostly in board / table top games before Embracer bought them .

Coffee Stain and the Middle Earth one are supposedly placeholder names for now...
 
Asmodee was already an established company with a load of subsidiaries mostly in board / table top games before Embracer bought them .

Coffee Stain and the Middle Earth one are supposedly placeholder names for now...
What an epic reversal: Burn billions of dollars on an acquisition spree only to have to carve up the company and sell off parts. Embracer is a perfect example of it doesn't matter what you do or how innovative you are if you can't make good games people want to play.
 
Embracer will definitely go down as an unusual cautionary tale in the history of the gaming industry. They bought up everything they could, then had this mystery $2 billion deal in the works with the Saudis that fell apart forcing them to start layoffs and divesting hard.

I legitimately have no idea what their actual medium to long term plans for the company and their many IPs actually looked like had that mystery deal gone through. Unless someone in a position of leadership in the company does a tell-all I guess we can only speculate if they had any interesting ideas cooking that we’ll never know about.

For the sake of pure, baseless speculation I think they wanted to leverage all their studios and IPs to make their own online gaming market place along the lines of Steam and Epic Games Store, or alternatively their own subscription service for their games, and that all their IPs would be made exclusive to either model in order to incentivize usage and/or subscriptions. I have no evidence of this whatsoever but that’s just my suspicion as to why they bought up so much and needed such a huge investment.
 
Just in case anyone uses it for Image Hosting in general , Abload.de is closing down by June 30th and anything hosted on there will be lost


Dear Abloaders,

We regret to inform you of some sad news. After four indescribably intense months during which we racked our brains and explored every conceivable alternative for our possible future, the decision has been made: Abload, along with all uploaded images and links, will go offline at the end of June 30, 2024. It pains us deeply, but we are certain that there is no other viable option. Please understand why we took so long with our considerations and calculations and why we have not been able to provide meaningful updates since our last blog entries on the matter. We wanted and needed to ensure that nothing was overlooked and that we were making the right decision.

For those interested in the background, you'll find it in the text that follows. To all those reading just these first few paragraphs, we would like to say: Thanks that you have been part of this wonderful solidarity project, which for 17 (nearly 18) years has enabled everyone to share their images on the internet for free. A special thanks to all users who have supported Abload with their voluntary contributions or continue to do so to this day. You are truly heroes. The donations from the past weeks have been used, among other things, to provide you with the option to download your uploaded images if needed. More information on this can be found after logging in under the menu item "Bilder sichern".

We would be (very) grateful if you do not yet discontinue your support, as this feature and the work over the past few months have incurred incredibly high costs for us (in addition to those that we always incur). We will be making the final direct debit withdrawals around June 20, 2024 either way, without requiring an active cancellation from you. However, if anyone wishes to cancel their direct debit donations already before this, we kindly ask you to send us a brief note via our contact form (instead of revoking the direct debits through the bank, as this would incur high fees for us). Anyone who would like to thank us again for the past years or the download option can do so with an additional donation via PayPal or bank transfer. You can find more information on our donation page.

Finally, we ask you to keep an eye on our blog in the coming weeks if needed. If we have any important information for you, we will publish it there. Please especially check this entry if you come across any technical errors or issues in the coming weeks – as we will post everything that is already known to us and does not need to be reported again right there. Also, please check this entry first if you have any questions, even after reading the following text – as it contains the most frequently asked questions and our answers to them. Thank you!

P.S.: Those looking for an alternative for uploading images might consider checking out the advertisement from Directupload (directupload.net) at the end of this text.

Background
There are essentially three reasons for the shutdown of the service. The first reason has been discussed on our blog for twelve years: While operating costs have continually increased, revenues have steadily declined: User-friendly advertisements have long since stopped paying off; and the number of donors has been decreasing for a long time as well, as more and more people opt for personal clouds, for example. The second reason is that our obligations have become increasingly comprehensive, especially due to continually new legal requirements. We have reached a point here where it would definitively become too much for a comparatively tiny project like ours if we did not pull the plug. Just the costs of legal consultations in this regard, which are becoming ever more complex and extensive, are proving to be prohibitive already. The third reason is related to the first two but also stands on its own: We have always been a small team, working almost on a voluntary basis, and our private life situations have changed significantly (especially in recent years). The "good old school and university days," when Abload went online and had its heyday, are long gone. By now, we naturally have completely different tasks – and these simply do not leave enough capacity for the continued operation of this project.

Some users have asked us why we don't simply make the service paid to save it. The short answer is that doing so would not address the challenges of increasing obligations and our personal situations, especially since, after many reviews in the past weeks, we do not believe there would be sufficient interest in a paid version. Also, we have been asked why we do not hand Abload over to someone else. This is mainly because we do not want someone else to continue the service in a way that would not be compatible with Abload's user-oriented philosophy, which we have always lived by. No matter how one might agree on paper in the event of a handover, someone else would have control; including over your images and links. And to us, the risk of a wrong development seems simply too great. Therefore, we have opted for "an end with dignity" – and hereby announce it well in advance, so everyone can prepare. We understand that this is only a small consolation. We know how accustomed one can become to services like Abload. But one should never forget that we have always been a free offer, run by a handful of people in their spare time. We really would have liked to continue, but times have simply changed a lot. We hope that you place your trust in us at this point, just as you have been able to over the past nearly 18 years – and that we and Abload remain in your positive memory.

Thank you to everyone "out there". We sincerely wish you all the best!"

On behalf of all current and former team members,
Jens
 

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