lol, that was one of the first things I checked out. It was pretty wild and disturbing. I really want to try one of those dating sim things where you can download a patch outside Steam for more lewdness, at least once lmao. Here's a non patched version of one.
It's really weird when there's an attractive NPC, or one with a good body, you can't help but be a bit of pervert initially. There's usually no physical interaction, but Lone Echo is in zero G, so your hands need to grip things to push you around the station/environments. Your companion is a woman is a nice figure, you can't help but grab her ass. She shrugs you off though, so you feel incredibly dirty.
Sentient AI, if we ever get there, is definitely going to kill us off based on VR NPC interactions alone.
This guy is first on on the list
From what I hear about project cambria or Meta Quest Pro? A few negatives I hear one is the field of view will remain the same even though they are switching to pancake optics "Largely based on a new rumor for using smaller but much higher resolution OLED's could be as much as 4k per eye". Other is it will not be using the same SOC but an upgraded version of the same SOC with elements designed in house by Facebook rumored to be costing facebook billions. It will be substantially lighter design and offering previously announced eye tracking. But could be a major game changer is a version of Augmented Reality in the past people like Magic Leap and others used tinted optics where a lot of people complained about how tinting effected the quality of the images. Well facebook instead using cameras to take a very high resolution image from outside an passes it through to the user. Reduces the issues currently happening to Augmented Reality headsets today by giving people a bright image vs dark tinted images from outside.
Already see where Augmented reality could really help with motion simulation by allowing you to track object like the racing wheel into the game and gated shifter as well as switches. You could see your steering wheel in the game VS just seeing the games wheel. Also because it maps the area Augmented reality game characters could be interacting with the surrounding like if you hold out your hand to shake the characters hand or sit on a chair. Deckhard will be using pancake optics to but will offer a wider field of view apparently and eye tracking. But no word yet on Deckhard using passthrough optics like Cambria. I will tell you seated movies in Vive is unreal like nothing I have ever seen in the Quest. It's freaky as well as looking over rails in game the effect is much more effective then in the Quest don't know if it is the quality of images, resolution or brightness it is just better by some margin over the quest.
I ordered the HP 2nd generation headset that offers similar optics to HTC Vive inside out tracking and uncompressed visuals from the basement simulator to get a comparison. Right now HP running a sale 200 off the HP headset with new generation headset coming out maybe a good time to buy a pretty decent headset for 400 bucks. I don't see it here but there is a link it looks like for an addition 100 bucks off. I got a renewed for 419.00 on ebay before I found out about the sale going on. darn.
https://www.hp.com/us-en/shop/pdp/hp-reverb-g2-virtual-reality-headset?jumpid=ps_com_ac_nm&utm_medium=ps&utm_source=ga&utm_campaign=HP-Store_US_BRA_PS_CPS_OPEX_Google_All_SEM_Exact_Accessories&utm_term=hp virtual reality&matchtype=e&adid=616982383886&addisttype=g&cq_src=google_ads&cq_cmp=50229248&cq_con=81211247681&cq_term=hp virtual reality&cq_med=&cq_plac=&cq_net=g&cq_pos=&cq_plt=gp&ds_rl=1231654&gclid=CjwKCAjwsfuYBhAZEiwA5a6CDIKbE9hbOVc8-pAjvUyolcLGoFTOfAAut29q2kLLIErOzdRDh2zVzBoCMtMQAvD_BwE&gclsrc=aw.ds
https://www.amazon.com/HP-Virtual-R...?keywords=hp+vr+headset&qid=1662983986&sr=8-9
https://www.hp.com/us-en/shop/pdp/hp-reverb-g2-virtual-reality-headset?jumpid=ps_com_ac_nm&utm_medium=ps&utm_source=ga&utm_campaign=HP-Store_US_BRA_PS_CPS_OPEX_Google_All_SEM_Exact_Accessories&utm_term=hp virtual reality&matchtype=e&adid=616982383886&addisttype=g&cq_src=google_ads&cq_cmp=50229248&cq_con=81211247681&cq_term=hp virtual reality&cq_med=&cq_plac=&cq_net=g&cq_pos=&cq_plt=gp&ds_rl=1231654&gclid=CjwKCAjwsfuYBhAZEiwA5a6CDIKbE9hbOVc8-pAjvUyolcLGoFTOfAAut29q2kLLIErOzdRDh2zVzBoCMtMQAvD_BwE&gclsrc=aw.ds
Side note the longer cables for the Reverb G2 are sold out.
Update: This is the one I bought.
https://www.ebay.com/itm/165480962933
VR is great for flight sims. I can’t imagine using it for much else. Especially games where I’m running around. I don’t want to actually have to get up and do stuff. If I did, I would do stuff instead of playing games.
@Jack Reacheround It's really cool to be able to move around a virtual environment, but it can be exhausting. There's nothing quite like getting comfy on a couch and playing vids after a long day of work. Racing/flight sims are the shit, but what I wound up using my headset for more was watching movies in a virtual theater, or playing FPS games with my keyboard and mouse and only using the headset to immerse myself.
Big Screen was awesome and looks to be going strong still.
A lot of non native supported games can be played in VR, FPS ones especially work well, so long as you use a controller or M&K. Being able to look independently from aiming is incredible, and you still get to sit on your ass. The cable tether isn't as much of a big deal this way, and you never have to worry about charging it.
My big issue was having to take it on and off when issue arose (again, glasses/smudges) and the poor resolution of the Rift.
@PEB thanks for the the post Peb. That headset looks amazing, res wise and pass through ability. I'm glad to hear they made it with Valve and M$ support. I looked up a few reviews, and it still has weaker controllers, but I'd be more interested in the Sim/FPS/movie aspect. I'll wait for a bigger price drop, but I'll def be picking this up, or something similar at some point