Multiplatform BALDUR'S GATE III

I'm not sure about the turnbased combat, I liked the real time with pause -system from previous games.
 
I'm not sure about the turnbased combat, I liked the real time with pause -system from previous games.
It is a very interesting, seemingly regressive decision in 2023 to go back to turn-based combat.
 
And RTwP also just flat out sucks when it comes to playing with other people.

That seems to be the main issue. I like both, maybe turn based just a bit more but just barely. With coop though turn based just seems like the better idea.
 
While I appreciate what this series has done for the RPG and computer game genre, I'm not sure I could ever get into it..

At the moment I am going through Diablo 4 and it is not unusual for me to kill 1000+ enemies per hour. meaning something is getting slaughtered every few seconds.

Dunno if I could adjust...
 
yeah, the bear trailer...
jJmiG2h.gif
 
I loved the alpha version and looking forward to the full release in august
 
I'm not sure about the turnbased combat, I liked the real time with pause -system from previous games.

It is a very interesting, seemingly regressive decision in 2023 to go back to turn-based combat.

It makes sense when you look at how Larian approaches combat. Lots of interactivity, lots of reactive content. PCGamer had a cool article about how their difficulty scales beyond just Hit Points and Attack rolls.

https://www.pcgamer.com/baldurs-gat...a-dm-thats-trying-to-push-you-to-your-limits/
To demonstrate, the Panel From Hell presenters went through the same combat encounter once on "Balanced" (read: normal) difficulty, and once on Tactician. On Balanced, a duo of Monks was able to get the better of a gaggle of goblins strewn throughout the town. The player characters had one KO, but otherwise took care of the fight pretty handily.

On Tactician, those same goblins all had fire arrows, while the main entrance to the town was strewn with oil and explosive barrels

This is combined with their insane levels of spell interactivity.


One thing that I'll miss about RTwP is the control you have over how much time and investment you put into every encounter. This works for both player and the developers. Sometimes an encounter doesnt need to take up much time, and turn based is always time consuming. But more than time saving, that time and space that Bioware created gave more ample opportunities to give you tidbits of background, story and lore layered through the encounters. The mines of Nashkel is a perfect example, since you're fighting Kobolds, which are some of the weakest, non-threatening enemies in the game. But the deeper you went, the more plentiful they became, and started using fire arrows, traps, etc. So now even the weakest enemy in the game has become an impending threat. Thats not gonna be possible with TBC since every encounter will be time consuming, and you cant pace out the enemies and combat in the same way, where a seemingly inconsequential threat is slowly snowballing into something much more concerning, and that feeling ties directly into the story and campaign discoveries you make in the mine. Combined with the tidbits of story they lay out ( the notes, lines from survivors, etc) it gives even a low level romp an epic feel as youre plunging further into the depths of a low level "dungeon" and the progression creates more tension.

The previews seem to be comparing BG3 to a a virtual sim, like Bioshock, Dishonored, etc. That sounds completely awesome. But it gonna be at the cost of that consistently epic cinematic buildup that Bioware were masterful in creating. Its gonna tickle a very different part of the brain. I think BG3 is going to be better at getting you to tinker, be creative, and have more varied playthroughs. But its not gonna layer out the cinematic feel in its story, environments, and lore that Bioware did so well.
 
What is a virtual sim? Bioshock is a linear FPS with a unique setting.
 
what builds you guys thinking of doing?
 
what builds you guys thinking of doing?

I've been thinking of Monk or Rogue haven't decided yet. Not sure if I'll be doing custom character or origin either. If there are no origin monk characters then I'll probably do custom. If I decide to go with Rogue then I'll do the vampire origin character. Overall I'm leaning towards Monk as my starter class.
 
I've been thinking of Monk or Rogue haven't decided yet. Not sure if I'll be doing custom character or origin either. If there are no origin monk characters then I'll probably do custom. If I decide to go with Rogue then I'll do the vampire origin character. Overall I'm leaning towards Monk as my starter class.
What are the starter classes for this?
 
What are the starter classes for this?
  • Barbarian
    • Strength/Constitution-based tank and melee fighter
  • Bard
    • Dexterity/Charisma-based versatile support spellcaster and skills user
  • Cleric
    • Wisdom-based spellcaster whose powers vary depending on their god
  • Druid
    • Wisdom-based spellcaster capable of transformation, buffs and support
  • Fighter
    • Strength/Dexterity/Constitution-based class that can be specced into any non-magical combat
  • Paladin
    • Strength/Charisma-based melee, tank, healer and support class
  • Ranger
    • Dexterity/Wisdom-based melee and ranged fighter with some support magic and utility skills
  • Rogue
    • Dexterity-based stealth and skills user with a focus on high-damage strikes
  • Sorcerer
    • Charisma-based spellcaster with an emphasis on raw firepower and powers dependent on a "bloodline"
  • Warlock
    • Charisma-based spellcaster with a "jack of all trades" versatile pool of spells that vary according to their magical patron
  • Wizard
    • Intelligence-based spellcaster who specialises in schools of magic
 
  • Barbarian
    • Strength/Constitution-based tank and melee fighter
  • Bard
    • Dexterity/Charisma-based versatile support spellcaster and skills user
  • Cleric
    • Wisdom-based spellcaster whose powers vary depending on their god
  • Druid
    • Wisdom-based spellcaster capable of transformation, buffs and support
  • Fighter
    • Strength/Dexterity/Constitution-based class that can be specced into any non-magical combat
  • Paladin
    • Strength/Charisma-based melee, tank, healer and support class
  • Ranger
    • Dexterity/Wisdom-based melee and ranged fighter with some support magic and utility skills
  • Rogue
    • Dexterity-based stealth and skills user with a focus on high-damage strikes
  • Sorcerer
    • Charisma-based spellcaster with an emphasis on raw firepower and powers dependent on a "bloodline"
  • Warlock
    • Charisma-based spellcaster with a "jack of all trades" versatile pool of spells that vary according to their magical patron
  • Wizard
    • Intelligence-based spellcaster who specialises in schools of magic

Great list. This link also goes over the sub classes in the game.

https://alcasthq.com/baldurs-gate-3...his list we will,choose from in Baldur's Gate.
 
Is this going to be Cyberpunk 2.0? A game that’s way overhyped and then doesn’t deliver? I just saw a claim that there’s over 17,000 endings. That’s definitely bullshit.
 
Is this going to be Cyberpunk 2.0? A game that’s way overhyped and then doesn’t deliver? I just saw a claim that there’s over 17,000 endings. That’s definitely bullshit.

I doubt it. The game has been in Early Access for almost 3 years.
 
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