- Joined
- Apr 24, 2011
- Messages
- 7,201
- Reaction score
- 8,439
It did 3 million in the first weekWhat were the sales like? I thought it was a mistake going timed exclusive. Regardless, I'm looking forward to playing it once it comes to Steam.
It did 3 million in the first weekWhat were the sales like? I thought it was a mistake going timed exclusive. Regardless, I'm looking forward to playing it once it comes to Steam.
Thread died quickly. I'm 70% through the game. Just finished probably the coolest GF fight in franchise history. Did you guys think this game sucks?
The gauntlet of trash after Behemoth is making this final push to finish the game much less enjoyable.
Yoshi P said the game was originally like 20 or 25 hours long. It does seem that they added some stuff to make gamers feel they getting another full length game. Gathering the ship parts and finding Goetz’s ticket were the low points for me. I think they could have cut those few hours out. Also I find it interesting that many criticize how easy it is. I feel like Dark Souls has completely changed peoples’ expectations when it comes to action titles. I would have liked it to be harder too but if you really think about the FF franchise as a whole they’ve all been pretty easy. OG FFVII was a joke. You can beat the game with the normal attack button and then once you get summons the game could be beaten by a toddler. Still an amazing game though. In terms of difficulty, I think FF7 Remake was oddly enough one of the harder games in the long running series. I died a bunch of times to Hell House and some of the end game bosses. I’ll end with this, I do genuinely hope CBU3 gets to do FFXVII or even a direct sequel to 16. What they did well they did REALLY well but what they messed up with they could improve to make a near perfect follow upAlright that’s FF16 done. Took me almost two months but I finally finished. A lot I loved mixed with a lot I didn’t. Overall I really enjoyed my time with it but I was definitely ready for it to end. The pacing was kind of all over the place. Going from some of the most epic moments I’ve seen in a videogame to tedious missions was jarring. It lost momentum too often and I wonder if that has something to do with the length. Dug the combat though, thought they did a great job mixing it up with the trickle of new Eikon abilities. Definitely prevented it from getting stale. Gorgeous game but the NPC’s took me out of it, I get it’s a massive game but the difference between animations in the cutscenes and in game was again, jarring. Effects, Eikon battles, abilities, all were stunning.
The story started to grab me again towards the second half, lost some interest a couple of times but overall I liked seeing a more mature take on Final Fantasy. The idea of people controlling the summons and using them to gain power was really cool as well. The voice performers all did excellent. Thought Cid and Clive were the standouts.
Felt like a Final Fantasy game at times and then I kind of forgot I was actually playing a Final Fantasy game. I’m not a purist so it didn’t bother me much. I appreciated the fresher take on the formula.
Game was also super easy. I died a handful of times and that was mostly just due to me getting arrogant and thinking I could handle one more attack. I don’t think anything really tested me. Feels like Final Fantasy mode would have been more of a balanced challenge.
Dug it though, 8/10 for me.
Yoshi P said the game was originally like 20 or 25 hours long. It does seem that they added some stuff to make gamers feel they getting another full length game. Gathering the ship parts and finding Goetz’s ticket were the low points for me. I think they could have cut those few hours out. Also I find it interesting that many criticize how easy it is. I feel like Dark Souls has completely changed peoples’ expectations when it comes to action titles. I would have liked it to be harder too but if you really think about the FF franchise as a whole they’ve all been pretty easy. OG FFVII was a joke. You can beat the game with the normal attack button and then once you get summons the game could be beaten by a toddler. Still an amazing game though. In terms of difficulty, I think FF7 Remake was oddly enough one of the harder games in the long running series. I died a bunch of times to Hell House and some of the end game bosses. I’ll end with this, I do genuinely hope CBU3 gets to do FFXVII or even a direct sequel to 16. What they did well they did REALLY well but what they messed up with they could improve to make a near perfect follow up
I don’t even know if it’s a criticism for me. It’s an observation. I enjoyed the combat but face rolling everything was pretty noticeable after spending so long in the game.Yoshi P said the game was originally like 20 or 25 hours long. It does seem that they added some stuff to make gamers feel they getting another full length game. Gathering the ship parts and finding Goetz’s ticket were the low points for me. I think they could have cut those few hours out. Also I find it interesting that many criticize how easy it is. I feel like Dark Souls has completely changed peoples’ expectations when it comes to action titles. I would have liked it to be harder too but if you really think about the FF franchise as a whole they’ve all been pretty easy. OG FFVII was a joke. You can beat the game with the normal attack button and then once you get summons the game could be beaten by a toddler. Still an amazing game though. In terms of difficulty, I think FF7 Remake was oddly enough one of the harder games in the long running series. I died a bunch of times to Hell House and some of the end game bosses. I’ll end with this, I do genuinely hope CBU3 gets to do FFXVII or even a direct sequel to 16. What they did well they did REALLY well but what they messed up with they could improve to make a near perfect follow up
Fuck yes!!! We getting two paid DLCs for this game , confirmed by Yoshi P. Theatrhythm is getting FFXVI music added to it and we have a free update with new costumes. So pumped, loved this game so much despite some flaws with quest design. Oh don’t watch this if you haven’t played it yet is
Soken won it, right?Just voted Ben Starr for Best Performance category and Soken for FFXVI's music. I'm really hope these two get their awards, they deserve it over anyone else in those categories imo.