they should launch with more original titles instead of a bunch of games already available on every other console. The one original game they announced comes out in 2020.... not sure why people would want this when the switch has some of these games for on the go , that you own and dont need wifi for... and Ps4 and xbox has the others... not sure why I would want it.
I do think this is the future of gaming but the timing and set up seems bad.
Here's the real issue at launch if we are talking logistics. They have no content, and they don't have a user base.
PSNow has over some 96m PS4 owners (they can also deliver to some 1.22bn PC owners though probably fewer than 100m of these have adequate hardware and internet connectivity to use the service).
Microsoft is going after that same PC user base. Of course, they own the dominant portal to PC gaming with their Windows operating system.
NVIDIA holds partnership in a vast library of highly demanding games where the service is really compelling because you actually require the compression; otherwise, why would someone care if their smartphone can run the game? They also have all the owners of NVIDIA Shields when that product was primarily sold as a device for a separate market (HTPC functionality).
Apple hasn't yet stepped into this, because they are first going to build a user base with their Apple Arcade service. Cloud compression that can deliver more demanding games to local hardware can't run by itself is sure to follow. Bank on it.
I'm willing to bet Tencent will step in sometime in the next half decade, too. They own Epic and the Epic store. Their greatest advantage is that they have access to the Chinese market that is blocked from the rest of the world. Their disadvantage is that they don't tend to be good at innovating world-leading software engineering. They have to "partner" with western companies, first, in order to copy. Otherwise, China & Chinese companies are notorious for IP & corporate theft.
So the real issue is what is their selling point? They aren't marketing the Google Stadia itself as an HTPC device. Their user base is the billions of Android smartphone users out there, but unfortunately, this user base isn't that big if we count Pixel (or Chromecast 4K) owners only. But this is where they are starting. In several years even devices like the budget
Moto G line will have adequate power to be the receiver. It's practically there now.