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It's a video game but Civilization VI classifies this as "war weariness". Your civilization starts to take hits in happiness and loyalty if you're involved in a war for longer than X amount of turns as the people just get tired from the constant fear of being conquered. It's an over simplification but that's probably a better way to describe it than PTSD.I was reading about how high the rates of mental illness are in Palestine and found a fantastic article about "PTSD" to a Palestinian.
https://qz.com/1521806/palestines-head-of-mental-health-services-says-ptsd-is-a-western-concept/
“PTSD better describes the experiences of an American soldier who goes to Iraq to bomb and go back to the safety of the United States. He’s having nightmares and fears related to the battlefield and his fears are imaginary. Whereas for a Palestinian in Gaza whose home was bombarded, the threat of having another bombardment is a very real one. It’s not imaginary,” says Jabr. “There is no ‘post’ because the trauma is repetitive and ongoing and continuous. I think we need to be authentic about our experiences and not to try to impose on ourselves experiences that are not ours.”
Jabr says people in Palestine who face continual trauma are more susceptible to shifts in personality, and express a variety of symptoms where their emotions stress is manifest in physical reactions. For example, she had a patient who suffered from breathlessness and who was sent to a psychiatrist after physical examinations could not find a cause. “A few months after he developed enough trust, he told me that he developed these symptoms after he was attacked by soldiers who forced him to use filthy words against his wife [and] his mother,” she says. “He was so ashamed of the event, that he had to comply with the instructions or soldiers…and his body expressed the suffering. We see that very often.”