Doom 2016 was a huge disappointment for me.
Was a big fan of Doom 3 so I was really pumped when they first announced they were making a follow-up after all those years.
Then it came out and it felt like I was playing a Halo game. Played for 2 hours before I had enough and ditched it.
They completely ruined everything that made Doom 3 great. Removed all the horror, atmosphere and turned it into your typical fast paced sci-fi shooter.
If they are taking the same direction with Doom 5, then I have 0 interest in it.
Your disappointment in Doom 2016 was everybody else’s disappointment with Doom 3. Doom and Doom II were all about unparalleled action. All the demonic imagery and shit were just window dressing. The series is not meant to be horror genre.
It bucked the trend of regenerating health, cover, reloading, all the staples of modern FPS games. It wasn't revolutionary but it was a breath of fresh air.
I think you could take away the Doom from Doom 3 and call it something completely different and no one would have noticed. There was nothing that truly tied it to the spirit of the franchise. DOOM got back to what made Doom, Doom. Non-stop action, brutal, gory, and completely over the top.
Doom 3
Metacritic scores - 83/100 based on 83 reviews. 76/100 user score.
https://www.metacritic.com/game/pc/doom-3
Doom 2016
Metacritic - 87/100 based on 25 reviews. 84/100 user score.
https://www.metacritic.com/game/xbox-one/doom
@TheWorm is right on this one, especially about the other games released around each 'Doom' release. Gamers were starved for something new, or rather, old-school 90s action & attitude in a modern engine and mechanics.
Doom 2016 was what we were begging for.
Doom 3, on the other hand, was great, but it was quickly forgotten amongst the swarm of other high-quality titles released around that same time.
Did someone say Doom 3 > Doom 2016.
Thats it, im logging off.
We’ve been over this round and round before. I’ll give my thoughts on it again.
When doom 3 came out it was Epic, it had new tech that hadn’t been used before and the new rag doll physics were the talk of many.
The lead up and excitement the game generated were great. As you can see it did score highly.
This was our initial response.
Playing it was great, but there was something missing. We enjoyed it but it was a different game and had a different feel. It really might have stood up over time better, it If was not called “Doom”.
We have another game now, that is universally loved Dead Space, and it’s stood up over time. The two games in play are very similar.
Doom 3 , really didn’t give us a “Doom Experience “ per say. Great game at the time, but after a while we realized it wasn’t doom.
At the announcement of eternal, I decided to play all the way through every doom game I own again in Ultraviolence, for the lead up to it.
And started at Doom 1, when i finished 2 I started on 3, excited as I haven’t played the game in forever.
I didn’t make it very far, and I thought maybe I was getting doom burn out.
I took a couple of days off, and started it again. I soon turned it off again and put 1 back in, OK this is Doom
Then Put in 2016, same thing yep this is Doom.
Put in dead space, ok this is Doom 3. And that’s where the problem lies.
When doom 3 came out it was great, but doesn’t have the lasting replay over and over and over again that 1/2/2016 have.
It’s a different feel. If I want to play a game that plays and feels like that I have one, that’s newer and better. And it’s called dead space.