Well, it's not "garbage", it's just confused, and perhaps a bit too ambitious. You gotta walk before you run, and I think this game might be where huge single player RPG's are headed, just with a better UI and path finding. The game itself is loaded with content and gives you bang for your buck, but it's the little issues that fuck it up. The architecture in the game for instance, is mind blowing. You've got so many gigantic areas that that beg for exploration and discovery, but there's something missing to drive you forward. Whether it's the bland writing, or just simply confusing the player with such a grand scope, guided by outdated mechanics that simply need an upgrade for a game as huge as this one is.
Somebody posted an "Honest Conference" vid, and one thing nailed it for me. Something like:
"I have a house in New Atlantis, and I still can't find it after 100 hours of gameplay"
That's the kind of shit that sunk it for me. I love big games, but you can't just plant me in a gigantic world, and go "have at it". It's a bit too realistic, where if you put me in a town or whatever, that I've never been to before, and then task me to find a specific house somewhere in it, with no hints, no guides, no nothing. I'd just walk around aimlessly and then give up. It's not that bad, but that's what this game feels like a lot of the time.