Tom Clancy's: The Division 2 - Official Thread

Loved the first games beta when that came out. By the time the game was released a bunch of people I had in my squad, didn't buy the game or just stopped playing.

Looking forward to Division 2 because I played The Division 1 so much. I had one experience where someone had an exploit where i joined a party doing story missions with 40+ players.... the farming was off the charts and the banter from all the players was raucous.

The hype for the first game was huge, live action trailers, even talks of a movie, quickly got forgotten. Bullet sponges, and players starting off in a squad then leaving, to shoot you in the back and take your shit spoilt it for me.

Expecting the same thing in the sequel unfortunately.
 
The hype for the first game was huge, live action trailers, even talks of a movie, quickly got forgotten. Bullet sponges, and players starting off in a squad then leaving, to shoot you in the back and take your shit spoilt it for me.

Expecting the same thing in the sequel unfortunately.

I feel like the first game was a perfect example or players not knowing what they want and devs balancing poorly. I remember reading the reddit and early on the content was considered to hard, then the content was considered to easy. People waffled all over the place on the pvp as well.
 
Loved the first games beta when that came out. By the time the game was released a bunch of people I had in my squad, didn't buy the game or just stopped playing.

Looking forward to Division 2 because I played The Division 1 so much. I had one experience where someone had an exploit where i joined a party doing story missions with 40+ players.... the farming was off the charts and the banter from all the players was raucous.

The hype for the first game was huge, live action trailers, even talks of a movie, quickly got forgotten. Bullet sponges, and players starting off in a squad then leaving, to shoot you in the back and take your shit spoilt it for me.

Expecting the same thing in the sequel unfortunately.
Omfg the mission where u go to the rooftop and then back down LMAO.+!!!!


THE 40 man elevator rides were fucking gold, one of the greatest bugs in gaming history.
 
Omfg the mission where u go to the rooftop and then back down LMAO.+!!!!


THE 40 man elevator rides were fucking gold, one of the greatest bugs in gaming history.

This... So much this. I might have been in that elevator man.

It needed to be incorporated into the game, that was some next level shit. Everyone on board had a good time, gunfights were easy but epic.

The camaraderie was something truly special.

There was a female in the group she referred to her vag as an "all you can eat buffet".

<{anton}>
 
My homescreen content bar (PS4) was populated with a Div 2 placeholder this morning. 3d 9h and some minutes, it read. I should be able to put FC New Dawn to bed just in time. Wrap up what journey you're presently on because dawgs have a date with a vindictive vixen in Washington D.C.
 
Ps4 with the massive day 1 patch, gonna have to delete some stuff
 
Omfg the mission where u go to the rooftop and then back down LMAO.+!!!!


THE 40 man elevator rides were fucking gold, one of the greatest bugs in gaming history.

It always made me think why they couldn’t try like a 10-man+ raid. It’ll get messy but it would be soooo much fun.
 
Trophy list is up. Seems at a glance pretty straightforward, IMO. I'm pumped at this point.
 
Btw, tag me with usernames and system and illI compile a list in the OP
 
So far, it's OK – fun with sides of frustration, I'd say. Finding tucked away doors that can be interacted with to raid backrooms boasting goodies and other freeroam tangents have been very cool. The world feels forever changed.

Reasons or motivations vary on par with story but it's directional wave-combat on set stages with little to no variation. Bang. Group 1 alert. Loot. Repeat. Headshots should be OHKO, I don't care the title; no idea why the head-to-toe sponginess in 2 when there's a hitbox as such begging to be bull's-eyed. The rain falls as thick as glue and renders visibility poor at even a drizzle, especially come nightfall – and not stormily but in more a baby-stepping, whiteout condition; if it's my television, then that's on me but I don't believe so. In-scope view is cheaply simplistic and dated; they put little effort into that, it looks. Worse, hitreg is disappointingly wonky, particularly when foes rush you in CQC (terrible and nigh a death sentence) or you're firing fast at range.

e/ The main-story mission settings are proving very cool, despite similar combat patterns.

e/ Gear and weapons modding as well as specialised marksman ammo have rendered headshot DMG more 'deterministic' toward endgame – much better experience, overall.​

Repositioning out-of-cover can feel similarly a death sentence as movement is 'sticky' owing to the cover-grab mechanics of every ledge or object and melee is bloody pointless (clumsily mashing one's buttstock forward as with a disability) while of TD options, there are none. This might not irk some as Division is not Ghost Recon or Sniper Elite (understood) but for me, it'd be nice to have as much in my toolbox when needed. I acquired suppression yesterday and it's but a stat augmentation with no in-field change à la stealth despite descriptions to the contrary bespeaking 'sound'.

Character customisation is awesome (I'm doing a first responder-thing and looking fly AF) and the weapon skins look honestly great. Indoor details of world are fantastic from lighting effects to hotel-strewn luggage. Cool scoring, also, with the 1980s meeting 1990s electronica and Wolfenstein-industrial bits. Glitchy NPCs with floor-level, floating heads and gravity-wild pipes as well as shop objects like tills looping in 360s are per-session observations but not immersion-breaking as very infrequent and honestly a bit funny. The world looks sharp, all in all, and is fun to lose yourself in.

Not worth the some 100€ I paid is my view ATM but it's good; no regrets. Still heaps of aspects to discover and experience so I might revisit an opinion or two here. There's an in-game urgency or bustle as an agent that gives it a unique atmosphere. Gameplay, lastly, sounds four-stars in my Sennheisers; whatever last-minute audio update Ubi pushed was well-called. Very nice.

Onwards and upwards. *bang, bang
 
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So far, it's OK – fun with sides of frustration, I'd say. Finding tucked away doors that can be interacted with to raid backrooms boasting goodies and other freeroam tangents have been very cool. The world feels forever changed.

Reasons or motivations vary on par with story but it's directional wave-combat on set stages with little to no variation. Bang. Group 1 alert. Loot. Repeat. Headshots should be OHKO, I don't care the title; no idea why the head-to-toe sponginess in 2 when there's a hitbox as such begging to be bull's-eyed. The rain falls as thick as glue and renders visibility poor at even a drizzle, especially come nightfall – and not stormily but in more a baby-stepping, whiteout condition; if it's my television, then that's on me but I don't believe so. In-scope view is cheaply simplistic and dated; they put little effort into that, it looks. Worse, hitreg is disappointingly wonky, particularly when foes rush you in CQC (terrible and nigh a death sentence) or you're firing fast at range.

Repositioning out-of-cover can feel similarly a death sentence as movement is 'sticky' owing to the cover-grab mechanics of every ledge or object and melee is bloody pointless (clumsily mashing one's buttstock forward as with a disability) while of TD options, there are none. This might not irk some as Division is not Ghost Recon or Sniper Elite (understood) but for me, it'd be nice to have as much in my toolbox when needed. I acquired suppression yesterday and it's but a stat augmentation with no in-field change à la stealth despite descriptions to the contrary bespeaking 'sound'.

Character customisation is awesome (I'm doing a first responder-thing and looking fly AF) and the weapon skins look honestly great. Indoor details of world are fantastic from lighting effects to hotel-strewn luggage. Cool scoring, also, with the 1980s meeting 1990s electronica and Wolfenstein-industrial bits. Glitchy NPCs with floor-level, floating heads and gravity-wild pipes as well as shop objects like tills looping in 360s are per-session observations but not immersion-breaking as very infrequent and honestly a bit funny. The world looks sharp, all in all, and is fun to lose yourself in.

Not worth the some 100€ I paid is my view ATM but it's good; no regrets. Still heaps of aspects to discover and experience so I might revisit an opinion or two here. There's an in-game urgency or bustle as an agent that gives it a unique atmosphere. Gameplay, lastly, sounds four-stars in my Sennheisers; whatever last-minute audio update Ubi pushed was well-called. Very nice.

Onwards and upwards. *bang, bang
I ththoug it comes out tomorrow? Whered you get it early from?
 
Can’t wait to get off work and start the download.

Never played the division 1 but I am a big fan of the tom clancy games, I play siege and wildlands a lot. I played the beta for this one and it’s right up my alley.

I’m planning on playing with a couple friends, if I get on before them and do some of the missions will I still be able to go back and do them again with my buddies later?
 
I got and am downloading the game through Uplay but Epic Games are the ones emailing me telling me to come save D.C. when i never signed up to that shit show.
 
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