It's interesting to look at trophy stats on the PS4. Basic trophies for completing games are generally only obtained by a small percentage of the people who play them. I guess tons of people start a game and then quickly lose interest and move on?
Yes, gamers apparently have extremely low attention spans.
I played Witcher3 on PS4 and it gives a trophy for just completing the tutorial level, White Orchard, which is probably around 3% of the total overall game including expansions... and only 70% of gamers have completed White Orchard.
I was a bit late to the party, but I played the Mass Effect trilogy from start to finish. I played through the first one several times and experimented with different outcomes for missions and such. I also played through 2 multiple times as well. By the time I got to 3, I was getting somewhat burned out so I only played it once. I actually thought 3 was really great up until the last 20 minutes when it completely shit the bed.
ME3 wasn't every replayable, since the three endings were easy to view by simply reloading the last save and picking a different color the main reason to replay the game is to make different Paragon/Renegade options.
ME2 was, by a very long margin, the most replayable for the ways the suicide mission (finale) can play out by different characters having their loyalty missions completed... *everyone survives.
*everyone dies.
*the Normandy crew dies/survives.
*Picking which squadmates die by not going in with their loyalty and putting them and put them in tasks that would guarantee their failure.
There's so many ways it can play out, it simply is the most brilliant finale in the history of gaming. Its a shame that no developer has ever bothered to try to remake it within a finale of their game.
How do you design a series where your choices in the story are supposed to have actual weight and consequences, and then come up with multiple endings that are exactly the same for every player no matter the choices that were made? None of the endings felt particularly satisfying in any way either. The writers clearly had written themselves into a corner and had absolutely no idea how to bring everything to a satisfying conclusion. Of the 4 possible endings, the ending that I see as canon is the one where the player chooses none of the options, the heroes lose, and they leave a recording of the events that transpired in the trilogy for future generations to study. Pathetic lol
You know what pisses me off the most? EA had an entire separate development team for the shitty multiplayer...
the fucking multiplayer.
An entire development team should have been spent on the finale and endings for the trilogy, and an entire team would have been neccessary to make a finale as good as, if not surpassing, the ME2 suicide mission and endings in which all the major choices of the series taken into account.
As for what we got, there's one explanation for it - EA working Bioware to the bone for 2 straight years and refusing to give them extra time.
Who knows what would have happened if EA had made one of two decisions... either to given Bioware an extra 6 to 12 months, or have a separate team work exclusively on the finale and endings.
Regardless of the speculation of what we were could have got, what we eventually got is the reason why I hate EA with a burning passion.