- Joined
- Nov 12, 2009
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There's a part of me that feels like R* treated RDR2 like their swan song for this generation with how the WHOLE GAME Arthur just wants the money to leave the gang and go start a life of normalcy and he doesn't get it partly from the TB and all the other shit that goes down with Micah.I find it to be cheap padding, personally. I really loved the Morgan character and his arc, and the game's balls to not make it about Marston(which would've been the easiest route). Now the game is in "Member Marston, and Uncle, and that other game you played to death?" territory. I wouldn't mind it so much, if the game gave you more incentive to truly flesh out the experience. You can still fuck around, but there isn't really a purpose to it, now that the whole camp dynamic is scrapped.
It's like, I know where this ends, so can you just end it already?
Fair enough in being sick of the Rockstar formula though. Personally, I thought the game did a lot to evolve the formula, but since none of it was mandatory, I understand how some felt like a lot of it was pointless. You really have to choose to lose yourself in it. If you don't, it's just another Rockstar open world game, where you go from mission to mission.
And he sees in John his way to atone for his past sins so he helps John get out of the life. THEN, John gets sucked back in to deal with Micah and FINALLY gets his wife and son back and you see him celebrating at the house living what Arthur wanted not only for Arthur but for John as well.... but the whole time you know that it's short lived for John too.
RDR2 felt LESS about the gameplay and more about R* making a point of "no matter how much shit changes it stays the same" to an extent.
I started it last night and I forgot how Nero/Dante NEVER start with the "Stinger ability" aka the one where you go racing across the screen to stab someone with the sword. That plus some of the traditional DMC shit like the Air Raid (holding back and the attack button to launch a guy in the air) you can't use right away until the fucking tutorial tells you about it. And I'm not even on the "new to Devil May Cry" setting either.Devil May Cry 5
Full disclosure: I'm salty because I'm rusty as all hell with these types of games and I'm getting my ass handed to me at the moment, but I'll try to keep my initial impressions objective.
Okay, so is this DMC, or MGS? Enough with the fucking cut scenes. It's an action game. I don't want a cut scene every two steps. Maybe it's just the initial sections of the game, but oh' my Christ are the cut scenes ever intrusive. On top of that, you've got loading screens for what seems like every single section. It's ridiculous, and doesn't let you get into any kind of flow. It'll throw some instructions on screen, you're like "Okay, lets try that out", and then BAM, another cut scene...followed by loading screen...followed by a brief gameplay segment...followed by another cut scene and loading screen...
Oy vey.
It did eventually seem to calm down, and let you go about it at a natural pace. Explored some building, fought a bunch, got some S ratings, and then I got to the first official boss in the game(the demon beast dude), and he just keeps whooping my ass, because I'm trying to be creative with what little amount of skills I have, and it's futile. Everything you've done up until that point, does not work. With the regular enemies, you're jumping, juggling, shooting, and doing whatever, and it's working. You get to this dick, and he's like "fuck all that. You gotta get boring, and dodge roll behind me, and slash away at my legs. If you try any kind of diverse attack pattern, I'll fuck your shit up quick."
That said, I think I just need to get over this first wall, and I'll be off to the races. At least I hope so. It seems to have a very robust combat system, with plenty of upgrades to experiment with, but this initial section is practically begging the player to get turned off immediately. The combat I can deal with. The load screens and cut scenes though...I hope they tone that shit down a bit going forward. I have a feeling it will tighten up, but this introduction is ROUGH to say the least.